SCROUNGE WORLD:
RTS action in an RPG world
Hola internet!
My name is Clay Francisco and I am an aspiring game designer currently attending The Evergreen State College.
Scrounge World is a school project started by myself, Zach Kamerling and Hao Nguyen.
Our goal is to offer a gaming experience that will be the perfect cross-genre blend of RTS style multi-unit combat within an RPG / sim-world of epic proportions.
We know this sounds a little weird but imagine this:
You are a lone scientist in a desolate future where only those strong enough to rally an army
can extract the scant few resources left in the wake of the decades long Gene-war.
Your one and only goal: SURVIVE!
...but you can't do this alone. When night falls you'll need friends, weapons and enough guard
dogs to survive the night. You heard me - "the night"!
That's right, Scrounge World will have:
a day cycle,
hostile NPCs,
1x1 km maps (maybe up to 5x5 km),
modular unit creation,
and (hopefully) customizable hot-keys
So without further adieu -- blog post #1
DISCLAIMER:
This blog will be FULL of technical jargon and because the whole team is currently in school we may not have time to answer all questions as thoroughly as you/we may like. Many of the posts will not be for the code illiterate but we will do our best to not get too nerdtastic on ya'll.
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