Monday, October 14, 2013

Scrounge World Blog Post #0

SCROUNGE WORLD:
RTS action in an RPG world


Hola internet!

My name is Clay Francisco and I am an aspiring game designer currently attending The Evergreen State College.

Scrounge World is a school project started by myself, Zach Kamerling and Hao Nguyen.

Our goal is to offer a gaming experience that will be the perfect cross-genre blend of RTS style multi-unit combat within an RPG / sim-world of epic proportions.

We know this sounds a little weird but imagine this:
       
             You are a lone scientist in a desolate future where only those strong enough to rally an army
             can extract the scant few resources left in the wake of the decades long Gene-war.

             Your one and only goal:  SURVIVE!
           
             ...but you can't do this alone.  When night falls you'll need friends, weapons and enough guard
             dogs to survive the night.  You heard me - "the night"!

             That's right,  Scrounge World will have:
                          a day cycle,
                          hostile NPCs,
                          1x1 km maps (maybe up to 5x5 km),
                          modular unit creation,
                          and (hopefully) customizable hot-keys

So without further adieu -- blog post #1



DISCLAIMER:
This blog will be FULL of technical jargon and because the whole team is currently in school we may not have time to answer all questions as thoroughly as you/we may like.  Many of the posts will not be for the code illiterate but we will do our best to not get too nerdtastic on ya'll.










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