Sunday, March 16, 2014

Connection Success! Now the fun begins. Post #11

So last night Zach and I got the client and server connected and talking.  He has teams logging on and spawning the two default units we have.  I think he had 5 teams with 10 units.

Of course we ran into cross-origin resource errors (that I'll explain in the Client thread) with my end but as soon as I make a few minor changes to allow the server to request graphics from my computer (a feature we'll need if we ever want to have downloadable skins) we'll be up and running, developing through iterative testing. We are pretty excited right now.

I don't have any screen shots to share because Zach's computer is the one with the Haskell server working.
We are meeting up on Tues. and should get all that stuff up then.

He did put a .exe up on our Git so that I can run our server on my end but because I don't have the proper modules yet so I wouldn't be able to edit the server.  If you know about Haskell and Cabal hell then you know why this is and why I'm not super excited to get the platform working on my end.

It must and will happen in the next couple weeks though, if for no other reason than it's time.  We both need to be working on both sides of the code base, at least in a limited fashion where we need to be able to share and examine each others code remotely and in real-time.

That's really all I have to report in this thread.  I'm off to update the Client thread now.

Thanks for reading,
-Clay



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