Tuesday, February 25, 2014

Changing the Blog Structure Post #9

So you may have noticed that this Blog has grown a few new threads.  This is because this main game thread didn't have the technical info that I originally wanted to be here.

This thread will remain the overview thread it has become and we have shipped the more technical stuff the the model and view/controller threads.

So back to the good stuff.  With the model loader now working correctly I can move on to the more critical "slave" logic for unit movement/animation control.  We are starting with just basic ID, (x,y,z), and facing direction info to show input handling from the model (via the server).

Zach has a little more "glue code" to write for the binary format parser (on the client side) before we can actually hook up our server and client but we are only one layer away from connection so we are both pretty excited to get some models moving with server commands.

Here is a screenshot of my models loaded up with their textures.



Thanks for reading,
Clay Francisco.

No comments:

Post a Comment