In the interest of greater academic rigor; here is our rough timeline for the game.
Scrounge World time line:
as of 02-11-14:
week 1.6
-start the binary parser for the clientside (data unpacking).
-getting models loaded with their associated textures.
week 1.7
-finish GameObject class and first level of subclasses (NPCs, Units, Buildings, etc...).
week 1.8
-finish UI “mockup” that will have basic mouseclick event handling.
week 1.9
-have basic scene set up with dynamic entity spawning.
week 1.10
-have basic functionality for server/client message passing.
-experiment with rigging over the break to see how hard getting animations to
work will be
week 2.1
-demonstrate Unit behaviours and “ownership”.
week 2.2
-more unit behaviour (sim-animals / bandits)
week 2.3
-more unit behaviour
week 2.4
-Units need to have basic behaviours by now (i.e. auto attacking, healing, etc...).
week 2.5
-vehicles as ITEMS not as units.
week 2.6
week 2.7
-be done with our SAP so we can implement some of our stretch goals
week 2.8
-tech-tree,
week 2.9
-procedural terrain generation
week 2.10
-Play it!
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